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ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ICDCS
1995
IEEE
13 years 11 months ago
Specifying Weak Sets
nt formal speci cations of a new abstraction, weak sets, which can be used to alleviate high latencies when retrieving data from a wide-area information system like the World Wide...
Jeannette M. Wing, David C. Steere
CN
2007
91views more  CN 2007»
13 years 7 months ago
On investigating overlay service topologies
Recently, a moderate amount of work has been reported on the use of overlay networks to support value-added network services, such as multicasting, Quality of Service (QoS), secur...
Zhi Li, Prasant Mohapatra
DEEC
2005
IEEE
14 years 1 months ago
Practical Issues for Building a Product Ontology System
A base of clearly defined product information is a key foundation for an e-commerce system. The manipulation and exchange of semantically enriched and precise product information ...
Ig-hoon Lee, Suekyung Lee, Taehee Lee, Sang-goo Le...
ITS
2000
Springer
156views Multimedia» more  ITS 2000»
13 years 11 months ago
A Coached Collaborative Learning Environment for Entity-Relationship Modeling
Abstract. We discuss the design of an agent for coaching collaborative learning in a distance learning context. The learning domain is entity-relationship modeling, a domain in whi...
María de los Angeles Constantino-Gonz&aacut...