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CGF
2010
105views more  CGF 2010»
13 years 7 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
JEI
2006
107views more  JEI 2006»
13 years 7 months ago
Color appearance in high-dynamic-range imaging
When viewing images on a monitor, we are adapted to the lighting conditions of our viewing environment as well as the monitor itself, which can be very different from the lighting ...
Ahmet Oguz Akyüz, Erik Reinhard
RT
2004
Springer
14 years 1 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
CVPR
2006
IEEE
14 years 9 months ago
Instant 3Descatter
Imaging in scattering media such as fog and water is important but challenging. Images suffer from poor visibility due to backscattering and signal attenuation. Most prior methods...
Tali Treibitz, Yoav Y. Schechner