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» Foundations for Virtual Types
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TOG
2008
106views more  TOG 2008»
13 years 8 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
TON
2008
160views more  TON 2008»
13 years 8 months ago
Label space reduction in MPLS networks: how much can a single stacked label do?
Most network operators have considered reducing LSR label spaces (number of labels used) as a way of simplifying management of underlaying Virtual Private Networks (VPNs) and there...
Fernando Solano, Thomas Stidsen, Ramón Fabr...
PUC
2002
135views more  PUC 2002»
13 years 8 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
EUROMED
2010
13 years 7 months ago
CARARE: Connecting Archaeology and Architecture in Europeana
Abstract. CARARE is a best practice network funded by the European Commission’s ICT Policy Support Programme. The network brings together heritage agencies, organisations, archae...
Henrik Jarl Hansen, Kate Fernie
MIG
2010
Springer
13 years 7 months ago
Navigation Queries from Triangular Meshes
Abstract. Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
Marcelo Kallmann