Component adaptation is widely recognised to be one of the crucial problems in Component-Based Software Engineering. The objective of this paper is to set a formal foundation for t...
d abstract) John Longley Laboratory for Foundations of Computer Science School of Informatics, University of Edinburgh The King's Buildings, Mayfield Road Edinburgh EH9 3JZ, U...
Virtual environments (VEs) allow users to experience and interact with a rich sensory environment, but most virtual worlds contain only sensory information similar to that which w...
Doug A. Bowman, Chris North, Jian Chen, Nicholas F...
To be immersed in a virtual environment, the user must be presented with plausible sensory input including auditory cues. A virtual (three-dimensional) audio display aims to allow...
Bill Kapralos, Michael R. M. Jenkin, Evangelos E. ...
Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because ...