Sciweavers

1052 search results - page 45 / 211
» Foundations for Virtual Types
Sort
View
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 6 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
AUSAI
2006
Springer
14 years 23 days ago
Virtual Attribute Subsetting
Attribute subsetting is a meta-classification technique, based on learning multiple base-level classifiers on projections of the training data. In prior work with nearest-neighbour...
Michael Horton, R. Mike Cameron-Jones, Raymond Wil...
IJVR
2008
119views more  IJVR 2008»
13 years 9 months ago
Agent-based Intelligence Decision Support System for Virtual Greenhouse
In facility agriculture, it is an urgent problem to design and choose the type and facility of greenhouse based on user's requirements, which are always difficult to express c...
Wei Wei, Xinyu Guo, Shenglian Lu, Chunjiang Zhao
OSDI
2008
ACM
14 years 9 months ago
Experiences with Content Addressable Storage and Virtual Disks
Efficiently managing storage is important for virtualized computing environments. Its importance is magnified by developments such as cloud computing which consolidate many thousa...
Anthony Liguori, Eric Van Hensbergen
DIGRA
2005
Springer
14 years 2 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann