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ADCOG
2004
13 years 10 months ago
Social and Ethical Considerations in Virtual Worlds
While networking technology facilitates the use of online services such as real-time instant messaging and anywhere-anytime multiplayer gaming, societal and ethical issues can inf...
Robert W. Kerbs
OSDI
1994
ACM
13 years 10 months ago
HiPEC: High Performance External Virtual Memory Caching
Traditional operating systems use a xed LRU-like page replacement policy and centralized frame pool that cannot properly serve all types of memory access patterns of various appli...
Chao-Hsien Lee, Meng Chang Chen, Ruei-Chuan Chang
PRESENCE
2006
89views more  PRESENCE 2006»
13 years 8 months ago
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interact
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
Jeremy N. Bailenson, Nick Yee
IJVR
2007
100views more  IJVR 2007»
13 years 8 months ago
The Impact of Social Interaction on Usability for Distributed Virtual Environments
—Distance collaboration has long been a research area for distributed Virtual Environments (VEs). In these environments people interact with the technology and each other in a co...
Ilona Heldal
CORR
2002
Springer
120views Education» more  CORR 2002»
13 years 8 months ago
A Comparison of Different Cognitive Paradigms Using Simple Animats in a Virtual Laboratory, with Implications to the Notion of C
In this thesis I present a virtual laboratory which implements five different models for controlling animats: a rule-based system, a behaviour-based system, a concept-based system...
Carlos Gershenson