In the field of Volume Rendering, pre-integration techniques for arbitrary transfer functions has certainly led to the most significant and convincing results both quality and per...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...