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» Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
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APVIS
2008
13 years 10 months ago
Second Order Pre-Integrated Volume Rendering
In the field of Volume Rendering, pre-integration techniques for arbitrary transfer functions has certainly led to the most significant and convincing results both quality and per...
Jean-François El Hajjar, Stephane Marchesin...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
14 years 2 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
SI3D
2010
ACM
14 years 3 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
ICIP
2001
IEEE
14 years 10 months ago
Efficient feature extraction for 2D/3D objects in mesh representation
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...
Cha Zhang, Tsuhan Chen
CGF
2010
148views more  CGF 2010»
13 years 8 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....