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ACG
2003
Springer
14 years 1 months ago
Evaluation in Go by a Neural Network using Soft Segmentation
In this article a neural network architecture is presented that is able to build a soft segmentation of a two-dimensional input. This network architecture is applied to position ev...
Markus Enzenberger
ICML
2006
IEEE
14 years 9 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
JCT
2010
109views more  JCT 2010»
13 years 7 months ago
Avoider-Enforcer: The rules of the game
An Avoider-Enforcer game is played by two players, called Avoider and Enforcer, on a hypergraph F ⊆ 2X . The players claim previously unoccupied elements of the board X in turns...
Dan Hefetz, Michael Krivelevich, Milos Stojakovic,...
CG
2002
Springer
13 years 8 months ago
Solitaire Clobber
Clobber is a new two-player board game. In this paper, we introduce the one-player variant Solitaire Clobber where the goal is to remove as many stones as possible from the board ...
Erik D. Demaine, Martin L. Demaine, Rudolf Fleisch...
GD
2003
Springer
14 years 1 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades