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PPL
2010
97views more  PPL 2010»
13 years 5 months ago
On the Importance of Being Quantum
Game playing is commonly cited in debates concerning human versus machine intelligence, and Chess is often at the center of such debates. However, the role of Chess in delineating...
Selim G. Akl
CORR
2011
Springer
206views Education» more  CORR 2011»
12 years 11 months ago
A Study of Language Usage Evolution in Open Source Software
: In December of 2010, the new game CityVille achieved 6 million daily active users in just 8 days. Clearly the success of CityVille owes something to the fun gameplay experience i...
Siim Karus, Harald Gall
SAC
2009
ACM
14 years 2 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TEI
2010
ACM
129views Hardware» more  TEI 2010»
14 years 2 months ago
TextDraw: a prototype for gestural typesetting
This paper considers a new approach that allows for the creation of typographic works through gestural interaction. It describes a prototype application called TextDraw, which is ...
Travis Kirton, Pamela Jennings, Hideaki Ogawa
CHI
2007
ACM
13 years 11 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann