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ICANN
2010
Springer
13 years 7 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
ICMCS
1999
IEEE
114views Multimedia» more  ICMCS 1999»
13 years 11 months ago
Experiences from Teaching an Interdisciplinary Multimedia Course
At Wellesley College very rarely do the Fine Art and Computer Science faculty cross paths. That was the case until two years ago when we taught an experimental course that brought...
Panagiotis Takis Metaxas, Naomi Ribner
ECAI
2008
Springer
13 years 9 months ago
An Empirical Investigation of the Adversarial Activity Model
Multiagent research provides an extensive literature on formal Belief-Desire-Intention (BDI) based models describing the notions of teamwork and cooperation, but adversarial and c...
Inon Zuckerman, Sarit Kraus, Jeffrey S. Rosenschei...
AI
2010
Springer
13 years 7 months ago
When is it better not to look ahead?
In situations where one needs to make a sequence of decisions, it is often believed that looking ahead will help produce better decisions. However, it was shown 30 years ago that ...
Dana S. Nau, Mitja Lustrek, Austin Parker, Ivan Br...
ICGA
2008
208views Optimization» more  ICGA 2008»
13 years 7 months ago
Cross-Entropy for Monte-Carlo Tree Search
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...