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ICGA
2006
97views Optimization» more  ICGA 2006»
13 years 7 months ago
Computer Analysis of World Chess Champions
Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
Matej Guid, Ivan Bratko
JAPLL
2007
104views more  JAPLL 2007»
13 years 7 months ago
An axiomatization of family resemblance
We invoke concepts from the theory of hypergraphs to give a measure of the closeness of family resemblance, and to make precise the idea of a composite likeness. It is shown that f...
Ray E. Jennings, Dorian X. Nicholson
ACG
2009
Springer
14 years 2 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
CG
2000
Springer
13 years 11 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
ICCV
2007
IEEE
14 years 9 months ago
What, where and who? Classifying events by scene and object recognition
We propose a first attempt to classify events in static images by integrating scene and object categorizations. We define an event in a static image as a human activity taking pla...
Li-Jia Li, Fei-Fei Li 0002