Who is the best chess player of all time? Chess players are often interested in this question that has never been answered authoritatively, because it requires comparison between c...
We invoke concepts from the theory of hypergraphs to give a measure of the closeness of family resemblance, and to make precise the idea of a composite likeness. It is shown that f...
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
We propose a first attempt to classify events in static images by integrating scene and object categorizations. We define an event in a static image as a human activity taking pla...