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GRAPHICSINTERFACE
2004
13 years 8 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
ICAT
2006
IEEE
14 years 1 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
CORR
2000
Springer
85views Education» more  CORR 2000»
13 years 7 months ago
Phutball Endgames are Hard
We show that, in John Conway's board game Phutball (or Philosopher's Football), it is NP-complete to determine whether the current player has a move that immediately wins...
Erik D. Demaine, Martin L. Demaine, David Eppstein
MMM
2006
Springer
124views Multimedia» more  MMM 2006»
14 years 1 months ago
Automatic "Go" record generation from a TV program
We present a video recognition system of a “Go” TV program. It generates a Go play record automatically from a broadcast of Go played by human professionals. “Go” is the a...
K. Yanai, T. Hayashiyama
ICANN
2009
Springer
14 years 13 hour ago
Scalable Neural Networks for Board Games
Learning to solve small instances of a problem should help in solving large instances. Unfortunately, most neural network architectures do not exhibit this form of scalability. Our...
Tom Schaul, Jürgen Schmidhuber