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IEEEPACT
1998
IEEE
14 years 3 months ago
Scanning Polyhedra without Do-loops
We study in this paper the problem of polyhedron scanning which appears for example when generating code for transformed loop nests in automatic parallelization. After a review of...
Pierre Boulet, Paul Feautrier
SAC
2009
ACM
14 years 3 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICIP
2009
IEEE
14 years 11 months ago
Segmentation On Surfaces With The Closest Point Method
We propose a method to detect objects and patterns in textures on general surfaces. Our approach applies the Chan?Vese variational model for active contours without edges to the p...
ICPR
2006
IEEE
14 years 12 months ago
Forest Extension of Error Correcting Output Codes and Boosted Landmarks
In this paper, we introduce a robust novel approach for detecting objects category in cluttered scenes by generating boosted contextual descriptors of landmarks. In particular, ou...
Oriol Pujol, Petia Radeva, Sergio Escalera
MICCAI
2005
Springer
14 years 11 months ago
Cross Validation of Experts Versus Registration Methods for Target Localization in Deep Brain Stimulation
In the last five years, Deep Brain Stimulation (DBS) has become the most popular and effective surgical technique for the treatment of Parkinson's disease (PD). The Subthalami...
Claudio Pollo, F. Javier Sánchez Castro, Je...