In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Abstract In many statistical problems, maximum likelihood estimation by an EM or MM algorithm suffers from excruciatingly slow convergence. This tendency limits the application of ...
We present Arithmetic Program Paths, a novel, efficient way to compress program control-flow traces that reduces program bit traces to less than a fifth of their original size whi...
Manos Renieris, Shashank Ramaprasad, Steven P. Rei...
Although network bandwidth has increased dramatically, high-resolution images often take several seconds to load, and considerably longer on mobile devices over wireless connectio...
We consider a class of learning problems regularized by a structured sparsity-inducing norm defined as the sum of 2- or ∞-norms over groups of variables. Whereas much effort ha...