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PAMI
1998
116views more  PAMI 1998»
15 years 1 months ago
Scale-Space Derived From B-Splines
—It is well-known that the linear scale-space theory in computer vision is mainly based on the Gaussian kernel. The purpose of the paper is to propose a scale-space theory based ...
Yu-Ping Wang, Seng Luan Lee
WWW
2002
ACM
16 years 2 months ago
Model checking cobweb protocols for verification of HTML frames behavior
HTML documents composed of frames can be difficult to write correctly. We demonstrate a technique that can be used by authors manually creating HTML documents (or by document edit...
P. David Stotts, Jaime Navon
SSR
2001
73views more  SSR 2001»
15 years 3 months ago
XML implementation of frame processor
A quantitative study has shown that frame technology [1] supported by Fusion toolset can lead to reduction in time-tomarket (70%) and project costs (84%). Frame technology has bee...
Tak Wong, Stan Jarzabek, Soe Myat Swe, Ru Shen, Ho...
106
Voted
FDG
2009
ACM
15 years 8 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
148
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AMDO
2006
Springer
15 years 6 months ago
Action Recognition Using Motion Primitives and Probabilistic Edit Distance
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...