—It is well-known that the linear scale-space theory in computer vision is mainly based on the Gaussian kernel. The purpose of the paper is to propose a scale-space theory based ...
HTML documents composed of frames can be difficult to write correctly. We demonstrate a technique that can be used by authors manually creating HTML documents (or by document edit...
A quantitative study has shown that frame technology [1] supported by Fusion toolset can lead to reduction in time-tomarket (70%) and project costs (84%). Frame technology has bee...
Tak Wong, Stan Jarzabek, Soe Myat Swe, Ru Shen, Ho...
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...