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PAMI
1998
116views more  PAMI 1998»
13 years 8 months ago
Scale-Space Derived From B-Splines
—It is well-known that the linear scale-space theory in computer vision is mainly based on the Gaussian kernel. The purpose of the paper is to propose a scale-space theory based ...
Yu-Ping Wang, Seng Luan Lee
WWW
2002
ACM
14 years 9 months ago
Model checking cobweb protocols for verification of HTML frames behavior
HTML documents composed of frames can be difficult to write correctly. We demonstrate a technique that can be used by authors manually creating HTML documents (or by document edit...
P. David Stotts, Jaime Navon
SSR
2001
73views more  SSR 2001»
13 years 10 months ago
XML implementation of frame processor
A quantitative study has shown that frame technology [1] supported by Fusion toolset can lead to reduction in time-tomarket (70%) and project costs (84%). Frame technology has bee...
Tak Wong, Stan Jarzabek, Soe Myat Swe, Ru Shen, Ho...
FDG
2009
ACM
14 years 3 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
AMDO
2006
Springer
14 years 20 days ago
Action Recognition Using Motion Primitives and Probabilistic Edit Distance
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...