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» Framework for evaluation of networked mobile games
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VTC
2010
IEEE
102views Communications» more  VTC 2010»
13 years 5 months ago
Trace-Based Evaluation of Rate Adaptation Schemes in Vehicular Environments
Abstract—There has been a variety of rate adaptation solutions proposed for both indoor and mobile scenarios. However, dynamic channel changing conditions (e.g., temporal channel...
Kevin C. Lee, Juan M. Navarro, Tin Y. Chong, Uichi...
PERCOM
2009
ACM
14 years 7 months ago
A Policy-Based Management Architecture for Mobile Collaborative Teams
Many missions are deemed dangerous or impractical to perform by humans, but can use collaborating, self-managing Unmanned Autonomous Vehicles (UAVs) which adapt their behaviour to ...
Eskindir Asmare, Anandha Gopalan, Morris Sloman, N...
PERVASIVE
2004
Springer
14 years 2 days ago
Adaptive On-Device Location Recognition
Abstract. Location-awareness is useful for mobile and pervasive computing. We present a novel adaptive framework for recognizing personally important locations in cellular networks...
Kari Laasonen, Mika Raento, Hannu Toivonen
CONEXT
2007
ACM
13 years 10 months ago
Scalable real-time gateway assignment in mobile mesh networks
The perception of future wireless mesh network (WMN) deployment and usage is rapidly evolving. WMNs are now being envisaged to provide citywide "last-mile" access for nu...
Edward Bortnikov, Israel Cidon, Idit Keidar
HT
2003
ACM
13 years 12 months ago
HyperReal: a hypermedia model for mixed reality
This paper describes a generic hypermedia model that is used as a framework for building context aware and mixed reality applications. It can handle different media elements, and ...
Luís Romero, Nuno Correia