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» Framework for evaluation of networked mobile games
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PADS
2003
ACM
13 years 12 months ago
Power-aware State Dissemination in Mobile Distributed Virtual Environments
In distributed simulations, such as multi-player distributed virtual environments (DVE), power consumption traditionally has not been a major design factor. However, emerging batt...
Weidong Shi, Kalyan S. Perumalla, Richard M. Fujim...
MDM
2010
Springer
153views Communications» more  MDM 2010»
13 years 11 months ago
Dessy: Search and Synchronization on the Move
—Current smartphones have a storage capacity of several gigabytes. More and more information is stored on mobile devices. To meet the challenge of information organization, we tu...
Eemil Lagerspetz, Sasu Tarkoma, Tancred Lindholm
AMS
2007
Springer
229views Robotics» more  AMS 2007»
13 years 10 months ago
A Unified Robotic Software Architecture for Service Robotics and Networks of Smart Sensors
Abstract. This paper proposes a novel architecture for the programming of multi-modal service robots and networked sensors. The presented software framework eases the development o...
Daniel Westhoff, Jianwei Zhang
MOBISYS
2010
ACM
13 years 9 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
PERCOM
2011
ACM
12 years 10 months ago
Using prediction to conserve energy in recognition on mobile devices
—As devices are expected to be aware of their environment, the challenge becomes how to accommodate these abilities with the power constraints which plague modern mobile devices....
Dawud Gordon, Stephan Sigg, Yong Ding, Michael Bei...