Sciweavers

182 search results - page 5 / 37
» Framework for evaluation of networked mobile games
Sort
View
CONEXT
2006
ACM
15 years 11 months ago
Mobile agents based framework for routing and congestion control in mobile ad hoc networks
In this paper, we present a Mobile Agents based Framework for Routing and Congestion control in Mobile Ad Hoc Networks (MAFRC). The framework uses a cross-layer design approach wh...
H. M. P. Shekhar, K. S. Ramanatha
ACMACE
2005
ACM
15 years 11 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CNSR
2007
IEEE
124views Communications» more  CNSR 2007»
16 years 3 days ago
Evaluation Framework of Location Privacy of Wireless Mobile Systems with Arbitrary Beam Pattern
Position localization of transmitters can be carried out by an adversary owning a network of pervasive receivers, which can pinpoint the victim mobile nodes’ locations with high...
Ford-Long Wong, Min Lin, Shishir Nagaraja, Ian J. ...
AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 9 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ACMACE
2009
ACM
15 years 6 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...