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» Framework for evaluation of networked mobile games
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CONEXT
2006
ACM
14 years 1 months ago
Mobile agents based framework for routing and congestion control in mobile ad hoc networks
In this paper, we present a Mobile Agents based Framework for Routing and Congestion control in Mobile Ad Hoc Networks (MAFRC). The framework uses a cross-layer design approach wh...
H. M. P. Shekhar, K. S. Ramanatha
ACMACE
2005
ACM
14 years 29 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
CNSR
2007
IEEE
124views Communications» more  CNSR 2007»
14 years 1 months ago
Evaluation Framework of Location Privacy of Wireless Mobile Systems with Arbitrary Beam Pattern
Position localization of transmitters can be carried out by an adversary owning a network of pervasive receivers, which can pinpoint the victim mobile nodes’ locations with high...
Ford-Long Wong, Min Lin, Shishir Nagaraja, Ian J. ...
AICT
2006
IEEE
123views Communications» more  AICT 2006»
13 years 11 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ACMACE
2009
ACM
13 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...