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» Framework for evaluation of networked mobile games
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HUC
2005
Springer
14 years 27 days ago
Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in a...
Louise Barkhuus, Matthew Chalmers, Paul Tennent, M...
MOBIHOC
2008
ACM
14 years 7 months ago
Generic mobility simulation framework (GMSF)
Vehicular ad-hoc networks with inter-vehicular communications are a prospective technology which contributes to safer and more efficient roads and offers information and entertain...
Rainer Baumann, Franck Legendre, Philipp Sommer
PERCOM
2010
ACM
13 years 11 months ago
Orchestrator: An active resource orchestration framework for mobile context monitoring in sensor-rich mobile environments
— In this paper, we present Orchestrator, an active resource orchestration framework for mobile context monitoring. Emerging pervasive environments will introduce a PAN-scale sen...
Seungwoo Kang, Youngki Lee, Chulhong Min, Younghyu...
MSWIM
2009
ACM
14 years 2 months ago
A performance evaluation framework for fair solutions in ad hoc networks
Fairness in multihop ad hoc networks has received considerable attention in the literature. Many schemes have been proposed, which attempt to compute the “optimal” bit rates o...
Manos Dramitinos, Rémi Vannier, Isabelle Gu...
IPPS
2008
IEEE
14 years 1 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...