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» Framing Virtual Law
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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 25 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
VISUAL
1999
Springer
13 years 11 months ago
Generic Viewer Interaction Semantics for Dynamic Virtual Video Synthesis
The FRAMES project is developing a system for video database search, content-based retrieval, and virtual video program synthesis. For dynamic synthesis applications, a video progr...
Craig A. Lindley, Anne-Marie Vercoustre
MM
2004
ACM
160views Multimedia» more  MM 2004»
14 years 1 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah
VR
2002
IEEE
149views Virtual Reality» more  VR 2002»
14 years 14 days ago
Tension Based 7-DOF Force Feedback Device: SPIDAR-G
In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feedback for the device is tension based and is characterized by ...
Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Mako...