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RT
2004
Springer
14 years 1 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
PG
2002
IEEE
14 years 17 days ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
MM
2000
ACM
166views Multimedia» more  MM 2000»
14 years 21 hour ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
ICMCS
1999
IEEE
117views Multimedia» more  ICMCS 1999»
13 years 12 months ago
VHS to VRML: 3D Graphical Models from Video Sequences
Abstract-- We describe a method to completely automatically recover 3D scene structure together with a camera for each frame from a sequence of images acquired by an unknown camera...
Andrew Zisserman, Andrew W. Fitzgibbon, Geoffrey C...
CVPR
1997
IEEE
13 years 12 months ago
Panoramic mosaics by manifold projection
As the field of view of a picture is much smaller than our own visual field of view, it is common to paste together several pictures to create a panoramic mosaic having a larger...
Shmuel Peleg, Joshua Herman