This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
We introduce a purely passive facial capture approach that uses only an array of video cameras, but requires no template facial geometry, no special makeup or markers, and no acti...
Derek Bradley, Wolfgang Heidrich, Tiberiu Popa, Al...
In this paper, we applied local warping techniques to construct a frame work of image-based morphing for facial expressions animation with low complexity. From the experience we o...
The Michelangelo dynamic 3D scanner uses stereo rangefinding along with strobe illumination to capture 3D information at 25 frames per second. The configuration allows rapid motio...