Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Next generation computer systems will have gigabytes of physical memory and processors in the 200 MIPS range or higher. While this trend suggests that memory management for most p...
Applications communicating over connectionless networks, such as IP, cannot obtain per-connection Quality of Service (QoS) guarantees. In contrast, the connection-oriented nature ...
Abstract. We present a new method to simulate deformable volumetric objects interactively using finite elements. With quadratic basis functions and a non-linear strain tensor, we a...
The manual transcription of human gesture behavior from video for linguistic analysis is a work-intensive process that results in a rather coarse description of the original motio...