Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
While several image-based rendering techniques have been proposed to successfully render scenes/objects from a large collection (e.g., thousands) of images without explicitly reco...
We investigate the coding of multiview images obtained from a set of multiple cameras. To exploit the inter-view correlation, two viewprediction tools have been implemented and us...
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new a...