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SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
SCA
2007
13 years 10 months ago
Cubic shells
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
ICCV
1995
IEEE
13 years 11 months ago
A Theory of Specular Surface Geometry
Atheoreticalframeworkisintroducedfortheperceptionofspecularsurfacegeometry.Whenanobserver moves in three-dimensional space, real scene features such as surface markings remain stat...
Michael Oren, Shree K. Nayar
ICDAR
2009
IEEE
14 years 2 months ago
Locally Developable Constraint for Document Surface Reconstruction
This article presents a global optimization approach to reconstruct surfaces from a single document image. Instead of assuming globally developable in previous works which restric...
Yuanlong Shao, Xinguo Liu, Xueying Qin, Yi Xu, Huj...
ICIP
2005
IEEE
14 years 9 months ago
Implicit surface segmentation by minimal paths, applications in 3D medical images
In this paper we introduce a novel edge-based, implicit approach for single object segmentation in 3D images. From a couple of curves, traced by the user on the object to be segme...
Roberto Ardon, Laurent D. Cohen, Anthony J. Yezzi