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99
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CG
2002
Springer
15 years 3 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
85
Voted
MOC
2002
70views more  MOC 2002»
15 years 3 months ago
Positivity preserving finite element approximation
We consider finite element operators defined on "rough" functions in a bounded polyhedron in RN . Insisting on preserving positivity in the approximations, we discover a...
Ricardo H. Nochetto, Lars B. Wahlbin
124
Voted
IPMU
2010
Springer
15 years 2 months ago
Constructing Multiple Frames of Discernment for Multiple Subproblems
In this paper we extend a methodology for constructing a frame of discernment from belief functions for one problem, into a methodology for constructing multiple frames of discernm...
Johan Schubert
112
Voted
ACL
2010
15 years 1 months ago
Preferences versus Adaptation during Referring Expression Generation
Current Referring Expression Generation algorithms rely on domain dependent preferences for both content selection and linguistic realization. We present two experiments showing t...
Martijn Goudbeek, Emiel Krahmer
128
Voted
ACL
2009
15 years 1 months ago
Incorporating Information Status into Generation Ranking
We investigate the influence of information status (IS) on constituent order in German, and integrate our findings into a loglinear surface realisation ranking model. We show that...
Aoife Cahill, Arndt Riester