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SI3D
2006
ACM
14 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
AIPR
2003
IEEE
14 years 2 months ago
Stereo Mosaics with Slanting Parallel Projections from Many Cameras or a Moving Camera
This paper presents an approach of fusing images from many video cameras or a moving video camera with external orientation data (e.g. GPS and INS data) into a few mosaiced images...
Zhigang Zhu
WSCG
2004
137views more  WSCG 2004»
13 years 10 months ago
Robust Range Image Registration using a Common Plane
This paper presents a method for the registration of range image pairs that were captured from different locations. The proposed approach assumes that a common 3D plane is least v...
Joachim Bauer, Konrad F. Karner, Andreas Klaus, Ro...
AMDO
2004
Springer
14 years 2 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
TVCG
2012
218views Hardware» more  TVCG 2012»
11 years 11 months ago
Flow-Based Local Optimization for Image-to-Geometry Projection
—The projection of a photographic dataset on a 3D model is a robust and widely applicable way to acquire appearance information of an object. The first step of this procedure is...
Matteo Dellepiane, Ricardo Marroquim, Marco Callie...