This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
When estimating the dense motion field of a video sequence, if little is known or assumed about the content, a limited constraint approach such as optical flow must be used. Since...
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
We present the IBM systems submitted and evaluated within the CLEAR'06 evaluation campaign for the tasks of single person visual 3D tracking (localization) and 2D face trackin...
We study and compare two novel embedding methods for segmenting feature points of piece-wise planar structures from two (uncalibrated) perspective images. We show that a set of di...