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» From 3D Shape Capture to Animated Models
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CGF
2008
156views more  CGF 2008»
13 years 8 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
ICDE
2005
IEEE
165views Database» more  ICDE 2005»
14 years 9 months ago
Querying and Visualizing Gridded Datasets for e-Science
We demonstrate a web service and client application for querying and visualizing datasets defined over arbitrary topological grids. Such gridded datasets are produced by Earth sci...
Bill Howe, David Maier
ICCV
2001
IEEE
14 years 9 months ago
Cloning Your Own Face with a Desktop Camera
: We have developed an easy and cost-effective system that constructs textured 3D animated face models from videos with minimal user interaction. Our system first takes, with an or...
Zhengyou Zhang, Zicheng Liu, Dennis Adler, Michael...
ICCV
2001
IEEE
14 years 9 months ago
Articulated Soft Objects for Video-based Body Modeling
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...
Pascal Fua, Ralf Plänkers
CAD
2002
Springer
13 years 7 months ago
Free-form design using axial curve-pairs
Deformation of 3D shapes usually requires the use of a deformation tool. The freeform deformation technique requires the use of a lattice of control point for deforming an object....
K. C. Hui