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» From 3D Shape Capture to Animated Models
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CVPR
2009
IEEE
13 years 11 months ago
Fourier analysis and Gabor filtering for texture analysis and local reconstruction of general shapes
Since the pioneering work of Gibson in 1950, ShapeFrom-Texture has been considered by researchers as a hard problem, mainly due to restrictive assumptions which often limit its ap...
Fabio Galasso, Joan Lasenby
TOG
2012
307views Communications» more  TOG 2012»
11 years 10 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
AAAI
2008
13 years 10 months ago
Learning Grasp Strategies with Partial Shape Information
We consider the problem of grasping novel objects in cluttered environments. If a full 3-d model of the scene were available, one could use the model to estimate the stability and...
Ashutosh Saxena, Lawson L. S. Wong, Andrew Y. Ng
ETVC
2008
13 years 9 months ago
Abstracts of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing
s of the LIX Fall Colloquium 2008: Emerging Trends in Visual Computing Frank Nielsen Ecole Polytechnique, Palaiseau, France Sony CSL, Tokyo, Japan Abstract. We list the abstracts o...
Frank Nielsen
SIGGRAPH
2000
ACM
13 years 11 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong