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ISCIS
2003
Springer
14 years 23 days ago
Model-Based Human Motion Capture from Monocular Video Sequences
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
Jihun Park, Sangho Park, Jake K. Aggarwal
CVPR
2010
IEEE
1256views Computer Vision» more  CVPR 2010»
14 years 3 months ago
Multisensor-Fusion for 3D Full-Body Human Motion Capture
DATA available at http://www.tnt.uni-hannover.de/project/MPI08_Database/! In this work, we present an approach to fuse video with orientation data obtained from extended iner...
Gerard Pons-Moll, Andreas Baak, Thomas Helten, Mei...
UIST
2006
ACM
14 years 1 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
TOG
2012
208views Communications» more  TOG 2012»
11 years 10 months ago
Video-based 3D motion capture through biped control
Marker-less motion capture is a challenging problem, particularly when only monocular video is available. We estimate human motion from monocular video by recovering three-dimensi...
Marek Vondrak, Leonid Sigal, Jessica K. Hodgins, O...
CVPR
2000
IEEE
14 years 9 months ago
Recovering Non-Rigid 3D Shape from Image Streams
This paper addresses the problem of recovering 3D non-rigid shape models from image sequences. For example, given a video recording of a talking person, we would like to estimate ...
Christoph Bregler, Aaron Hertzmann, Henning Bierma...