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» From 3D Shape Capture to Animated Models
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CEC
2010
IEEE
13 years 8 months ago
Non-rigid 3D face shape reconstruction using a genetic algorithm
This paper proposes a method for reconstructing non-rigid 3D shapes from noisy 2D shapes. The proposed method estimates the 3D shape bases and projection matrices, exploiting low-r...
Jong-Min Park, Hyun-Chul Choi, Se-Young Oh
TOG
2002
116views more  TOG 2002»
13 years 7 months ago
Turning to the masters: motion capturing cartoons
In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it ont...
Christoph Bregler, Lorie Loeb, Erika Chuang, Hrish...
CVIU
2004
246views more  CVIU 2004»
13 years 7 months ago
3-D reconstruction of static human body shape from image sequence
The generation of 3-D models from uncalibrated image sequences is a challenging problem that has been investigated in many research activities in the last decade. In particular, a...
Fabio Remondino
ACCV
2006
Springer
14 years 1 months ago
Vision Based Speech Animation Transferring with Underlying Anatomical Structure
We present a novel method to transfer speech animation recorded in low resolution videos onto realistic 3D facial models. Unsupervised learning is utilized on a speech video corpus...
Yuru Pei, Hongbin Zha
ACMACE
2006
ACM
14 years 1 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright