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» From 3D Shape Capture to Animated Models
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TIP
2002
132views more  TIP 2002»
13 years 8 months ago
3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic
Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. In this work, we compress the concentr...
Lin Luo, Yunnan Wu, Jin Li, Ya-Qin Zhang
WACV
2005
IEEE
14 years 2 months ago
Integrating Range and Texture Information for 3D Face Recognition
The performance of face recognition systems that use two-dimensional images depends on consistent conditions w.r.t. lighting, pose, and facial appearance. We are developing a face...
Xiaoguang Lu, Anil K. Jain
CVPR
2008
IEEE
14 years 3 months ago
3-D Tracking of shoes for Virtual Mirror applications
In this paper, augmented reality techniques are used in order to create a Virtual Mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirr...
Peter Eisert, Philipp Fechteler, Jürgen Rurai...
PAMI
2010
417views more  PAMI 2010»
13 years 7 months ago
Auto-Context and Its Application to High-Level Vision Tasks and 3D Brain Image Segmentation
The notion of using context information for solving high-level vision and medical image segmentation problems has been increasingly realized in the field. However, how to learn a...
Zhuowen Tu, Xiang Bai
ECCV
2004
Springer
14 years 11 months ago
Light Field Appearance Manifolds
Abstract. Statistical shape and texture appearance models are powerful image representations, but previously had been restricted to 2D or 3D shapes with smooth surfaces and lambert...
Chris Mario Christoudias, Louis-Philippe Morency, ...