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CGF
2010
141views more  CGF 2010»
14 years 12 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
GLOBECOM
2010
IEEE
14 years 11 months ago
A Controlled Coalitional Game for Wireless Connection Sharing and Bandwidth Allocation in Mobile Social Networks
Mobile social networks have been introduced as a new efficient (i.e., minimize resource usage) and effective (i.e., maximize the number of target recipients) way to disseminate con...
Dusit Niyato, Zhu Han, Walid Saad, Are Hjør...
IPCAI
2010
14 years 11 months ago
First Animal Cadaver Study for Interlocking of Intramedullary Nails under Camera Augmented Mobile C-arm
The Camera Augmented Mobile C-arm (CamC) system that augments a regular mobile C-arm by a video camera provides an overlay image of X-ray and video. This technology is expected to ...
Lejing Wang, Jürgen Landes, Simon Weidert, To...
AI
2010
Springer
14 years 11 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
CORR
2010
Springer
151views Education» more  CORR 2010»
14 years 11 months ago
Selective Call Out and Real Time Bidding
Display ads on the Internet are increasingly sold via ad exchanges such as RightMedia, AdECN and Doubleclick Ad Exchange. These exchanges allow real-time bidding, that is, each ti...
Tanmoy Chakraborty, Eyal Even-Dar, Sudipto Guha, Y...
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