Sciweavers

560 search results - page 35 / 112
» From Continuous to Discrete Games
Sort
View
SIMULATION
2011
13 years 2 months ago
The Activity-tracking paradigm in discrete-event modeling and simulation: The case of spatially continuous distributed systems
From a modelling and simulation perspective, studying dynamic systems consists of focusing on changes in states. According to the precision of state changes, generic algorithms ca...
Alexandre Muzy, Rajanikanth Jammalamadaka, Bernard...
ACII
2007
Springer
13 years 11 months ago
Recognizing Affective Dimensions from Body Posture
The recognition of affective human communication may be used to provide developers with a rich source of information for creating systems that are capable of interacting well with ...
Andrea Kleinsmith, Nadia Bianchi-Berthouze
ECML
2007
Springer
14 years 1 months ago
Nondeterministic Discretization of Weights Improves Accuracy of Neural Networks
Abstract. The paper investigates modification of backpropagation algorithm, consisting of discretization of neural network weights after each training cycle. This modification, a...
Marcin Wojnarski
CCS
2009
ACM
14 years 2 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
ICML
2000
IEEE
14 years 8 months ago
Correlation-based Feature Selection for Discrete and Numeric Class Machine Learning
Algorithms for feature selection fall into two broad categories: wrappers that use the learning algorithm itself to evaluate the usefulness of features and filters that evaluate f...
Mark A. Hall