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» From Design Patterns to Parallel Architectural Skeletons
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ECOOPW
1999
Springer
13 years 12 months ago
An Aspect-Oriented Design Framework for Concurrent Systems
Abstract. In Aspect-Oriented Programming we decompose a problem into a number of functional components as well as a number of aspects and then we compose these components and aspec...
Constantinos Constantinides, Atef Bader, Tzilla El...
IPPS
2006
IEEE
14 years 1 months ago
A pattern selection algorithm for multi-pattern scheduling
The multi-pattern scheduling algorithm is designed to schedule a graph onto a coarse-grained reconfigurable architecture, the result of which depends highly on the used patterns....
Yuanqing Guo, Cornelis Hoede, Gerard J. M. Smit
CCGRID
2009
IEEE
14 years 2 months ago
Improving Parallel Write by Node-Level Request Scheduling
In a cluster of multiple processors or cpu-cores, many processes may run on each compute node. Each process tends to issue contiguous I/O requests for snapshot, checkpointing or s...
Kazuki Ohta, Hiroya Matsuba, Yutaka Ishikawa
IPPS
1999
IEEE
13 years 12 months ago
A Transformational Framework for Skeletal Programs: Overview and Case Study
A structured approach to parallel programming allows to construct applications by composing skeletons, i.e., recurring patterns of task- and data-parallelism. First academic and co...
Sergei Gorlatch, Susanna Pelagatti
ICSE
2008
IEEE-ACM
14 years 8 months ago
Design patterns: between programming and software design
In computer science curricula the two areas programming and software engineering are usually separated. In programming students learn an object oriented language and then deepen t...
Christoph Denzler, Dominik Gruntz