We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
To apply the component-based approach to distributed real-time software development, it is necessary to identify components based on both functional and real-time requirements. Si...
Theories of object recognition often assume that only one representation scheme is used within one visual-processing pathway. Versatility of the visual system comes from having mu...
We introduce FTRepMI, a simple fault-tolerant protocol for providing sequential consistency amongst replicated objects in a grid, without using any centralized components. FTRepMI ...
We propose the recursive grid layout scheme for deriving efficient layouts of a variety of hierarchical networks and computing upper bounds on the VLSI area of general hierarchica...
Chi-Hsiang Yeh, Behrooz Parhami, Emmanouel A. Varv...