The goal of this paper is to transfer image processing to vector fields and flow visualization by defining a suitable convolution operation. For this, a multiplication of vecto...
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
To segregate overlapping objects into depth layers requires the integration of local occlusion cues distributed over the entire image into a global percept. We propose to model thi...