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DAGM
2003
Springer
15 years 7 months ago
Real-Time Recognition of 3D-Pointing Gestures for Human-Machine-Interaction
We present a system capable of visually detecting pointing gestures and estimating the 3D pointing direction in real-time. We use Hidden Markov Models (HMMs) trained on different ...
Kai Nickel, Rainer Stiefelhagen
109
Voted
EKAW
2004
Springer
15 years 6 months ago
Towards a Knowledge-Aware Office Environment
The objective of the Semantic Web is to make the Web amenable to computer processing, and hence to improve the value that humans can obtain from it. One of the oft-touted user bene...
Les Carr, Timothy Miles-Board, Gary Wills, Arouna ...
IAAI
2001
15 years 4 months ago
Interchanging Agents and Humans in Military Simulation
The innovative reapplication of a multi-agent system for human-in-the-loop (HIL) simulation was a consequence of appropriate agent oriented design. The use of intelligent agents f...
Clinton Heinze, Simon Goss, Torgny Josefsson, Kerr...
193
Voted
MM
2004
ACM
277views Multimedia» more  MM 2004»
15 years 8 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
ICCV
2005
IEEE
16 years 4 months ago
Multi-Scale Gesture Recognition from Time-Varying Contours
A novel method is introduced to recognize and estimate the scale of time-varying human gestures. It exploits the changes in contours along spatio-temporal directions. Each contour...
Hong Li, Michael A. Greenspan