The ability to quickly compute hand geometry measurements from a freely posed hand offers advantages to biometric identification systems. While hand geometry systems are not new,...
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
In real world scenes, objects to be classified are usually not visible from every direction, since they are almost always positioned on some kind of opaque plane. When moving a cam...
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the syst...
Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen...
While the geometric aspects of structure and motion estimation from uncalibrated images are well understood, and it has great promise in applications, it has not seen widespread u...