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SBP
2012
Springer
12 years 3 months ago
Creating Interaction Environments: Defining a Two-Sided Market Model of the Development and Dominance of Platforms
Interactions between individuals, both economic and social, are increasingly mediated by technological systems. Such platforms facilitate interactions by controlling and regularizi...
Walter E. Beyeler, Andjelka Kelic, Patrick D. Finl...
AAAI
2006
13 years 9 months ago
Collective Construction Using Lego Robots
hibition: Extended Abstract Social insects, such as ants and termites, collectively build large and complex structures, with many individuals following simple rules and no centrali...
Crystal Schuil, Matthew Valente, Justin Werfel, Ra...
CIKM
2010
Springer
13 years 6 months ago
FacetCube: a framework of incorporating prior knowledge into non-negative tensor factorization
Non-negative tensor factorization (NTF) is a relatively new technique that has been successfully used to extract significant characteristics from polyadic data, such as data in s...
Yun Chi, Shenghuo Zhu
CHI
2009
ACM
14 years 8 months ago
Understanding, scoping and defining user experience: a survey approach
Despite the growing interest in user experience (UX), it has been hard to gain a common agreement on the nature and scope of UX. In this paper, we report a survey that gathered th...
Effie Lai-Chong Law, Virpi Roto, Marc Hassenzahl, ...
CHI
2008
ACM
14 years 8 months ago
Technology in mental health
Mental illness has been identified as one of the greatest challenges facing society in the coming decades. However, there are significant barriers to access for many people suffer...
Gavin Doherty, John Sharry, Magnus Bång, Mar...