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SIGGRAPH
2003
ACM
14 years 1 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
DIGRA
2003
Springer
14 years 1 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
CSCW
2000
ACM
14 years 16 days ago
Providing presence cues to telephone users
A significant problem with telephone communication is that callers do not have enough awareness about the Personal Presence of people they want to call. The result can be unwanted...
Allen E. Milewski, Thomas M. Smith
SAS
1999
Springer
14 years 13 days ago
Eliminating Dead Code on Recursive Data
This paper describes a powerful method for dead code analysis and elimination in the presence of recursive data constructions. We describe partially dead recursive data using live...
Yanhong A. Liu, Scott D. Stoller
MICCAI
2000
Springer
13 years 11 months ago
Efficient Semiautomatic Segmentation of 3D Objects in Medical Images
Abstract. We present a fast and accurate tool for semiautomatic segmentation of volumetric medical images based on the live wire algorithm, shape-based interpolation and a new opti...
Andrea Schenk, Guido P. M. Prause, Heinz-Otto Peit...