As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
The paper gives a logical characterisation of the class NTIME(n) of problems that can be solved on a nondeterministic Turing machine in linear time. It is shown that a set L of str...
Clemens Lautemann, Nicole Schweikardt, Thomas Schw...
It is proposed to compare strategies in a parity game by comparing the sets of behaviours they allow. For such a game, there may be no winning strategy that encompasses all the be...
A new concurrent form of game semantics is introduced. This overcomes the problems which had arisen with previous, sequential forms of game semantics in modelling Linear Logic. It...