A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
We survey several computational interpretations of classical linear logic based on two-player one-move games. The moves of the games are higherorder functionals in the language of ...