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AAAI
2011
12 years 11 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
CHI
2010
ACM
14 years 2 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
IJCAI
2003
14 years 8 days ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
NETGAMES
2003
ACM
14 years 4 months ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
WOLLIC
2007
Springer
14 years 5 months ago
Computational Interpretations of Classical Linear Logic
We survey several computational interpretations of classical linear logic based on two-player one-move games. The moves of the games are higherorder functionals in the language of ...
Paulo Oliva