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CONCUR
2006
Springer
14 years 2 months ago
Strategy Improvement for Stochastic Rabin and Streett Games
A stochastic graph game is played by two players on a game graph with probabilistic transitions. We consider stochastic graph games with -regular winning conditions specified as Ra...
Krishnendu Chatterjee, Thomas A. Henzinger
GAMEON
2008
14 years 11 days ago
Rapid Adaptation of Video Game AI
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...
CORR
2004
Springer
137views Education» more  CORR 2004»
13 years 10 months ago
Implementation of Logical Functions in the Game of Life
: The Game of Life cellular automaton is a classical example of a massively parallel collision-based computing device. The automaton exhibits mobile patterns, gliders, and generato...
Jean-Philippe Rennard
NETGAMES
2005
ACM
14 years 4 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
GI
2009
Springer
14 years 3 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...