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ITA
2008
147views Communications» more  ITA 2008»
13 years 11 months ago
A morphic approach to combinatorial games: the Tribonacci case
We propose a variation of Wythoff's game on three piles of tokens, in the sense that the losing positions can be derived from the Tribonacci word instead of the Fibonacci word...
Éric Duchêne, Michel Rigo
CHI
2008
ACM
14 years 11 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CORR
2010
Springer
113views Education» more  CORR 2010»
13 years 11 months ago
Game semantics for first-order logic
We refine HO/N game semantics with an additional notion of pointer (mu-pointers) and extend it to first-order classical logic with completeness results. We use a Church style exte...
Olivier Laurent
CHI
1994
ACM
14 years 3 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
FLAIRS
2010
14 years 1 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle