This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
I give a `totality space' model for linear logic [4], detaking an abstract view of computations on a datatype. The model has similarities with both the coherence space model ...
As an attempt to uncover the topological nature of composition of strategies in game semantics, we present a "topological" game for Multiplicative Additive Linear Logic ...
In [5] we build a formal verification technique for game based correctness proofs of cryptograhic algorithms based on a probabilistic Hoare style logic [10]. An important step towa...