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ICALT
2008
IEEE
14 years 5 months ago
Adapting an Educational Game for Spanish Orthography to make it Adaptive and Accessible
This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
DIGRA
2003
Springer
14 years 4 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
LICS
1994
IEEE
14 years 3 months ago
Linear Logic, Totality and Full Completeness
I give a `totality space' model for linear logic [4], detaking an abstract view of computations on a datatype. The model has similarities with both the coherence space model ...
Ralph Loader
CORR
2008
Springer
106views Education» more  CORR 2008»
13 years 11 months ago
Topological Observations on Multiplicative Additive Linear Logic
As an attempt to uncover the topological nature of composition of strategies in game semantics, we present a "topological" game for Multiplicative Additive Linear Logic ...
André Hirschowitz, Michel Hirschowitz, Tom ...
SCP
2008
91views more  SCP 2008»
13 years 11 months ago
Towards mechanized correctness proofs for cryptographic algorithms: Axiomatization of a probabilistic Hoare style logic
In [5] we build a formal verification technique for game based correctness proofs of cryptograhic algorithms based on a probabilistic Hoare style logic [10]. An important step towa...
Jerry den Hartog