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DSVIS
2006
Springer
14 years 2 months ago
Toward Quality-Driven Development of 3D Computer Games
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
T. C. Nicholas Graham, Will Roberts
ECML
2006
Springer
14 years 2 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
ECCC
2008
99views more  ECCC 2008»
13 years 11 months ago
Parallel Repetition in Projection Games and a Concentration Bound
In a two player game, a referee asks two cooperating players (who are not allowed to communicate) questions sampled from some distribution and decides whether they win or not base...
Anup Rao
JANCL
2007
102views more  JANCL 2007»
13 years 11 months ago
Communication strategies in games
ABSTRACT. We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic ...
Jelle Gerbrandy
DIGRA
2005
Springer
14 years 4 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö