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TARK
1998
Springer
14 years 3 months ago
Hypothetical Knowledge and Counterfactual Reasoning
: Salmetintroduced a notion of hypothetical knowledge and showed how it could be used to capture the type of counterfactual reasoning necessary to force the backwards induction sol...
Joseph Y. Halpern
CORR
2010
Springer
69views Education» more  CORR 2010»
13 years 11 months ago
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Lennart E. Nacke
AAAI
2012
12 years 1 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
TCS
2002
13 years 10 months ago
Martin's game: a lower bound for the number of sets
We investigate Martin's game (as described in Arruda et al. (Eds.), On Random R. E. Sets, Non-Classical Logics, Model Theory and Computability, North-Holland, Amsterdam, 1977...
M. Ageev
IAJIT
2006
225views more  IAJIT 2006»
13 years 11 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner