Any large language processing software relies in its operation on heuristic decisions concerning the strategy of processing. These decisions are usually "hard-wired" int...
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
in machine translation, long sentences are usually assumed to be difficult to treat. The main reason is the syntactic ambiguity which increases explosively as a sentence become lo...
Yoon-Hyung Roh, Young Ae Seo, Ki-Young Lee, Sung-K...
Syntactic word reordering is essential for translations across different grammar structures between syntactically distant languagepairs. In this paper, we propose to embed local a...
We propose an approach for the integration of abduction and induction in Logic Programming. In particular, we show how it is possible to learn an abductive logic program starting f...